![bsg deadlock bsg deadlock](https://vignette.wikia.nocookie.net/battlestar-galactica-deadlock/images/6/61/Minerva.jpg)
The campaign layer in Deadlock can feel frustrating in the early game. You start-off with just the mobile shipyard, Daidolos, and must keep the support of the Twelve Colonies in order to fund bigger and better fleets as you fight to stave off the Cylon invasion.
![bsg deadlock bsg deadlock](https://i.imgur.com/az4O4tN.jpg)
Your playground is a wonderfully detailed ‘table-top’ map of the Cyrannus double-binary system. In terms of content, Deadlock is a modest title the main offering is a sandbox-lite campaign that features 14 main story missions, randomly generated secondary missions and low-level skirmishes against Cylon fleets. It’s not going to win Director of the Year, but Black Labs have put a respectable amount of work into making it functional and cool.
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There’s even a cool playback feature where, if you enable auto-cam, it moves and pans around the battlefield in a manner reminiscent of the shots you would see in the TV show. Everything from the UI elements, to the audio design of missiles and gunfire even the background music, it all immerses you into this familiar, gritty sci-fi world in a way I’ve rarely seen in other licensed products. This goes beyond simple rendering tech as well Deadlock‘s other great strength is the detailing the little touches. While it means they haven’t been able to do as much with the rest of the game as a result, you can hardly argue they’ve put their eggs in the wrong basket. The graphical fidelity and mechanical design of these battles could rival anything you’d get from a ‘AAA’ studio you can read Marcello’s analysis of the systems here.
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If there’s one thing the Australian team knows how to do, it’s a space-based tactical combat engine. It’s a game that relies heavily on its combat engine to impress and provide as much enjoyment as possible, which we can confidently say it succeeds in doing.īlack Labs Games’ previous title, Star Hammer: The Vanguard Prophecy, was the precursor: a similar combat system with a more generic sci-fi IP, different fleet management minutia and epic, orchestral music. These ‘turns’ are played out in 15-second chunks of real-time space combat, with the action auto-pausing so that you can issue fresh orders and manoeuvres. Officially a turn-based strategy game, it offers a variant form of ‘WEGO’ mechanics where both opponents issues orders and resolve their turns at the same time (instead of the traditional IGO/UGO system of tactical turn-based titles).
![bsg deadlock bsg deadlock](https://i.ytimg.com/vi/wgeNkAPnnEw/maxresdefault.jpg)
It can be said, then, that Deadlock is unique in its own offering. Apart from the Nexus mod, these are mainly 4X or real-time strategy games that involve base-building and empire management, as well as fleet battles.
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Most of the truly interesting stuff comes from the modding community: Search hard enough and you can unearth mods for Nexus, Homeworld 2, Sins of a Solar Empire, Star Wars: Empire at War & others that try to import the setting onto the base mechanics. There have been other past attempts, of course, but the history of official BSG games is one of a largely under-utilised IP Couple of gems, perhaps, but nothing in a while.
![bsg deadlock bsg deadlock](https://static.wikia.nocookie.net/battlestar-galactica-deadlock/images/9/95/Celestra.jpg)
How great would it be, I always thought, to play a game that would encompass these titanic clashes of chrome and steel And then Battlestar Galactica Deadlock happened. Budget and the specifics of the plot meant that these could only go so far, but they were none-the-less pretty spectacular. While the re-imagined 2003/4 TV show of Battlestar Galactica was more grounded in intrigue, politics and (in later series) pseudo-religious concepts, it always had its fair share of space battles.